/* 
 * File:   Material.h
 * Author: artem
 *
 * Created on November 19, 2011, 1:38 PM
 */

#ifndef MATERIAL_H
#define MATERIAL_H

#include "Common.h"

namespace Render
{
	struct Material
	{
		float4 ambient;
		float4 diffuse;
		float4 specular;
		float4 emission;
		float  shininess;
	};
}

#endif /* MATERIAL_H */
